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Having discovered Fiasco – an amazing narrativist pen-and-paper RPG – a while back via Tabletop, I have played more than a few games in the meantime and had some thoughts on how to improve the RP experience, particularly with inexperienced players at the table.

The first thing to do is to introduce a new house rule: If the player does not establish a conflict (whether it's with another PC, the environment, or even themselves) two minutes into their character's scene, they get a black die, no discussion. There are few things in this game more boring than scenes where characters walk from point A to point B and get a white die for it because nobody on the table can think of a feasible way of how walking in a straight line can go wrong. No, if that kind of scene is established, the player gets a black die, and it's their job to contrive a misfortune that befalls them as a result.

The next recommendations concern the Set Up phase:

I may add more if I can think of them.

Category: Role-Playing Games