My academic and pseudo-academic research.
Recently, I have come across a series of YouTube videos by one Keith Burgun, presenting his ideas on (video) game design. While I do not necessarily agree with all of his conclusions, I do find his insight into many aspects of gaming keen and valuable, which is why I'd like to edit his main points, as I understand them, together in this post. For more in-depth explanations and examples, please check out the original videos.
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